###########################################################################################
##		Created using $editor_version_string$
##
##	Author    : $Authors$
##	Project   : $Target Name$
##	FileName  : $Project File Name$
##	Date      : $date$
##	License   : $License$
##	Comment   : $Comment$
##	Home Page   : $Home Page$
##
##	This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
##	WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
##
###########################################################################################

TEMPLATE = app
LANGUAGE	= Qt4/C++
TARGET	= $Target Name$
QT	-= gui
CONFIG	+= debug_and_release
BUILD_PATH	 =  $Build Path$

ProjectSettings:EDITOR	= QMakeProjectEditor

CONFIG(debug, debug|release) {
	#Debug
	CONFIG	+= console
	unix:TARGET	= $$join(TARGET,,,_debug)
	else:TARGET	= $$join(TARGET,,,d)
	unix:OBJECTS_DIR	= $${BUILD_PATH}/debug/.obj/unix
	win32:OBJECTS_DIR	= $${BUILD_PATH}/debug/.obj/win32
	mac:OBJECTS_DIR	= $${BUILD_PATH}/debug/.obj/mac
	UI_DIR	= $${BUILD_PATH}/debug/.ui
	MOC_DIR	= $${BUILD_PATH}/debug/.moc
	RCC_DIR	= $${BUILD_PATH}/debug/.rcc
} else {
	#Release
	unix:OBJECTS_DIR	= $${BUILD_PATH}/release/.obj/unix
	win32:OBJECTS_DIR	= $${BUILD_PATH}/release/.obj/win32
	mac:OBJECTS_DIR	= $${BUILD_PATH}/release/.obj/mac
	UI_DIR	= $${BUILD_PATH}/release/.ui
	MOC_DIR	= $${BUILD_PATH}/release/.moc
	RCC_DIR	= $${BUILD_PATH}/release/.rcc
}

SOURCES	+= $Main File Name$
